Paper Sessions
Session 1: Image-Based Modeling and Rendering
Wednesday, 7 October | 10:25 AM - 12:10 PM
Session chair: Shi-Min Hu
SecondSkin: An interactive method for appearance transfer
Anton van den Hengel, Dylan Sale, Anthony R. Dick
Live Video Montage with a Rotating Camera
Zilong Dong, Lei Jiang, Guofeng Zhang, Qing Wang, Hujun Bao
Image-to-Geometry Registration: a Mutual Information Method exploiting Illumination-related Geometric Properties
Massimiliano Corsini, Matteo Dellepiane, Roberto Scopigno, Federico Ponchio
An Intuitive Interface for Interactive High Quality Image-Based Modeling
Martin Habbecke, Leif Kobbelt
Session 2: Data Structure and Collision Detection
Wednesday, 7 October | 1:30 PM - 2:50 PM
Session chair: Sang Il Park
Linkless Octree Using Multi-Level Perfect Hashing
Myung Geol Choi, Eunjung Ju, Jung-Woo Chang, Jehee Lee, Young J. Kim
Approximate on-Surface Distance Computation using Quasi-Developable Charts
Rafael P. Torchelsen, Francisco Pinto, Rui Bastos, Joao L. D. Comba
HPCCD: Hybrid Parallel Continuous Collision Detection using CPUs and GPUs
Duksu Kim, Jae-Pil Heo, Jaehyuk Huh, John Kim, Sung-eui Yoon
Session 3: Modeling and Deformation
Wednesday, 7 October | 5:05 PM - 6:25 PM
Session chair: Hujun Bao
Procedural Generation of Rock Piles using Aperiodic Tiling
Adrien Peytavie, Eric Galin, Jerome Grosjean, Stephane Merillou
Affective Modelling: Profiling Geometrical Models with Human Emotional Responses
Cheng-Hung Lo, Chih-Hsing Chu
ProcDef: Local-to-global Deformation for Skeleton-free Character Animation
Takashi Ijiri, Kenshi Takayama, Hideo Yokota, Takeo Igarashi
Session 4: Animation
Thursday, 8 October | 10:25 AM - 12:10 PM
Session chair: Yoshinori Dobashi
Expression Synthesis and Transfer in Parameter Spaces
Hyun Joon Shin, Yunjin Lee
Simulation of Tearing Cloth with Frayed Edges
Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita
Simulating Gaseous Fluids with Low and High Speeds
Yue Gao, Chen-Feng Li, Shi-Min Hu, Brian A. Barsky
Procedural Synthesis using Vortex Particle Method for Fluid Simulation
Jong-Chul Yoon, Hyeong Ryeol Kam, Jeong-Mo Hong, Shin Jin Kang, Chang-Hun Kim
Session 5: Image Editing
Thursday, 8 October | 1:30 PM - 2:50 PM
Session chair: Yu-Wing Tai
Automatic Correction of Saturated Regions in Photographs using Cross-Channel Correlation
Syed Z. Masood, Jiejie Zhu, Marshall F. Tappen
Edit Propagation on Bidirectional Texture Functions
Kun Xu, Jiaping Wang, Xin Tong, Shi-Min Hu, Baining Guo
Gradient-Preserving Color Transfer
Xuezhong Xiao, Lizhuang Ma
Session 6: Image Restructuring
Thursday, 8 October | 5:05 PM - 6:25 PM
Session chair: Takeo Igarashi
Optimizing Structure Preserving Embedded Deformation for Resizing Images and Vector Art
Qi-xing Huang, Radomir Mech, Nathan Carr
A Shape-Preserving Approach to Image Resizing
Guo-Xin Zhang, Ming-Ming Cheng, Shi-Min Hu, Ralph R. Martin
Texture Splicing
Yiming Liu, Jiaping Wang, Su Xue, Xin Tong, Sing Bing Kang, Baining Guo
Session 7: Rendering and Appearance Modeling
Friday, 9 October | 10:25 AM - 12:10 PM
Session chair: Steve Marschner
The Dual-microfacet Model for Capturing Thin Transparent Slabs
Qiang Dai, Jiaping Wang, Yiming Liu, John Snyder, Enhua Wu, Baining Guo
Fast, Sub-pixel Antialiased Shadow Maps
Minghao Pan, Rui Wang, Weifeng Chen, Kun Zhou, Hujun Bao
Interactive Rendering of Interior Scenes with Dynamic Environment Illumination
Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita
Textures on Rank-1 Lattices
Sabrina Dammertz, Holger Dammertz, Alexander Keller, Hendrik P. A. Lensch
Session 8: Abstraction and Design
Friday, 9 October | 1:30 PM - 2:50 PM
Session chair: In-Kwon Lee
Image and Video Abstraction by Anisotropic Kuwahara Filtering
Jan Eric Kyprianidis, Henry Kang, Jurgen Dollner
Interactive Cover Design Considering Physical Constraints
Yuki Igarashi, Takeo Igarashi, Hiromasa Suzuki
Flow-Based Automatic Generation of Hybrid Picture Mazes
Fernando J. Wong, Shigeo Takahashi
Session 9: Digital Geometry Processing
Friday, 9 October | 3:05 PM - 4:50 PM
Session chair: Wenping Wang
Variational Surface Approximation and Model Selection
Bao Li, Ruwen Schnabel, Shiyao Jin, Reinhard Klein
Mesh Segmentation Refinement
Lotan Kaplansky, Ayellet Tal
Generalized Discrete Ricci Flow
Yong-Liang Yang, Ren Guo, Feng Luo, Shi-Min Hu, Xianfeng Gu
Curvature Aware Fundamental Cycles
Pablo Diaz-Gutierrez, David Eppstein, M. Gopi
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Poster Sessions
Poster Session 1
Wednesday, 7 October | 3:05 PM - 4:50 PM
Session chair: Seungyong Lee
Guiding Flows for Controlling Crowds
Min je Park
TF-IDF Approach for Measuring Mocap Data Relevances Based on Textual Search Queries
Sindharta Tanuwijaya, Yoshio Ohno
A surface-based model for small-scale smoke visualization
Jinho Park, Yeongho Seol, Junyong Noh
An Adaptive Particle Level Set Method for Fluid Animation
Guijuan Zhang, Dengming Zhu, Xianjie Qiu, Zhaoqi Wang
Toon Rendering of Water Animation
Mi You, Jinho Park, Byungkuk Choi, Junyong Noh
Rendering Grass Blowing in The Wind with Global Illumination
Nelson Max, Suguru Saito, Kazuya Watanabe, Masayuki Nakajima
An Interactive Lighting System via Data Clustering
Younghui Kim, Junyong Noh
Interactive and Realistic Visualization System for Earth-Scale Clouds
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita
Strokes and Shades for Artistic Oriental Stylization
Seungju Bang, Kyoungju Park
Poster Session 2
Thursday, 8 October | 3:05 PM - 4:50 PM
Session chair: Hyun Joon Shin
An Automatic Synthesis of Hand Postures Based on the Grasp Taxonomy
Fumihito Kyota, Suguru Saito, Masayuki Nakajima
Graphical Interface for Motion Editing Using Procedure Visualization
Ji-yong Kwon, In-Kwon Lee
Progressive Animation for Dynamic 3D Mesh Sequences
Chi-Kang Kao, Bin-Shyan Jong, Pai-Feng Lee, Tsong-Wuu Lin
3D Displacement Map based on Surface Curvature
Hanyoung Jang, JungHyun Han
Streaming Surface Reconstruction of Coherent Point Sets
Lu Wang, Tiow-Seng Tan, Chi-Wan Lim, Cheng Du, Xiang-Xu Meng
Subsurface Scattering in Point-Based Rendering
Hyeon-joong Kim, Bernd Bickel, Markus Gross, Soo-Mi Choi
Strokes by Example using Segmental Texture Synthesis
Ryoichi Ando, Reiji Tsuruno
High-quality Terrain Visualization using GPU-based Geometry Splitting
Eun-Seok Lee, Byeong-Seok Shin
General Spectral Camera Lens Simulation
Benjamin Steinert, Holger Dammertz, Johannes Hanika, H.P.A.Lensch
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