Invited Talks
The Continuing Evolution of Reflection and Scattering in Graphics
Steve Marschner
Cornell University, USA
Abstract:
Graphics has used models of surface reflection since the first shaded images. Over the
years, reflection models have gained sophistication, steadily increasing the range of
materials we can model well. But whenever it begins to seem like reflectance is solved, we
uncover some formerly disregarded aspect of reflection that turns out to be more relevant
than anyone thought. Some examples include the shift to physically plausible models, the
reexamination of Lambertian reflection, and the surprising importance of translucency. In
this talk I will discuss the models that have changed how we think about reflection, and
what materials each can be expected to describe. I will end with some speculations about
what our next realization about materials will be.
Speaker:
Steve Marschner is an Associate Professor of Computer Science at Cornell University. He
received his Sc.B. in Mathematics and Computer Science from Brown University in 1993 and his
Ph.D. in Computer Science from Cornell in 1998, then held research positions at Hewlett-
Packard Laboratories, Microsoft Research, and Stanford University before joining the Cornell
faculty in 2002. He is the recipient of a 2003 Technical Achievement Award from the Academy
of Motion Picture Arts and Sciences, an NSF CAREER award in 2004, and an Alfred P. Sloan
Research Fellowship in 2006.
Space for Visualization
Kwan-Liu Ma
University of California-Davis, USA
Abstract:
In the process of data visualization, one key step is to choose a
convenient space to manipulate and see the data. A change into the
right space often makes relationships clearer, leading to correct
interpretations and possibly new discoveries. I will present several
case studies demonstrating that being in the right space leads to more
effective visualization for computer security, scientific simulations,
volume data classification, understanding large-scale software
development, etc.
Speaker:
Kwan-Liu Ma is a professor of computer science at the University of
California-Davis. He leads the VIDI (Visualization and Interface
Design Innovation) research group, and directs the U.S. Department of
Energy's SciDAC Institute for Ultra-Scale Visualization. His research
spans the fields of visualization, high-performance computing, and
user interface design. Professor Ma received his PhD in computer
science from the University of Utah in 1993. During 1993-1999, he
was with ICASE/NASA LaRC as a research scientist. In 1999, he joined
UC Davis. In the following year, Professor Ma received the
Presidential Early Career Award for Scientists and Engineers (PECASE)
for his work in large data visualization. He also received research
awards from the Schlumberger Foundation, HP Labs, and College of
Engineering at UC Davis. Professor Ma actively serves the research
community by playing leading roles in the organization of technical
meetings on visualization for cyber security, large-scale data
visualization, and parallel visualization. He was the founder of the
IEEE Pacific Visualization Symposium. He is a paper chair of the IEEE
Visualization Conference in 2008 and 2009. Professor Ma also serves
on the editorial boards of the IEEE Computer Graphics and Applications
and the IEEE Transactions on Visualization and Graphics.
Title: Unlocking Mobile Visual Computing - The Khronos API Ecosystem
Neil Trevett
The Khronos Group / NVIDIA
Abstract:
The Khronos Group is an international standards organization evolving
a royalty-free ecosystem of open-standard, visual acceleration APIs - including
OpenGL ES, OpenMAX IL, OpenKODE and OpenCL - enabling sophisticated user
interfaces, visual computing, rich Internet and gaming applications
on mobile and embedded devices with portability across multiple platforms.
This presentation will provide a strategic overview of the role of the
Khronos Group, the standards being developed, and how they enable
innovation in mobile visual applications. It will include cutting edge mobile
graphics demonstrations and will provide one of the first opportunities
for the mobile development community to gain an insight into the new
OpenCL standard for heterogeneous parallel computing
Speaker:
Neil Trevett has spent over twenty five years in the 3D graphics industry
and is responsible at NVIDIA for enabling and encouraging compelling
applications on mobile devices and Smartbooks. Previously, as Vice President
of 3Dlabs, Neil was at the forefront of the silicon revolution bringing
interactive 3D to the PC. Mr. Trevett is currently the elected President
of the Khronos Group where he initiated the OpenGL ES and OpenKODE
working groups and chairs the OpenCL and EGL working groups that are defining
industry standards for advanced compute, graphics and media processing
on a wide range of mobile, embedded and desktop systems. |